![]() Based on the incredibly fun vehicle-physics game, BeamNG.Drive. ![]() Hopefully, this will lead to better looking vehicles with more varied material properties. Luckily, Steam Workshop mods are just a click away, so find these ones and have fun. ![]() A big breakthrough in the new engine is that it has several rendering modes, as CryEngine was only capable of OpenGL rendering only - and even then only with the TEXTURE_NONE flag set, which led to many graphical glitches.īeamNG.drive is now based on Torque 3D, which has a slightly different engine with a completely new art asset management system, new textures, new particle system, new shaders and a faster rendering. They added support for Level Design character modding and improved numerous graphical features, making everything look better than CryEngine. BeamNG had such a plan, they wanted to make their new game play Level Design gameplay as a complete level design engine inside the game's CryEngine back-end. Useful modifications were made by the main developer of CryEngine, Chris Hegarty, who was Arkyd's creative director and CryEngine's lead architect. The BeamNG.drive engine, or the one after the Torque 3D engine, depends on the CryEngine back end. ![]() Originally, BeamNG.drive was to be based on CryEngine 3, but its use in a driving game uncovered numerous bugs, leading development to be rolled over to Torque 3D. The video, according to Marketing and Communications manager Nataliia Dmytriievska, got over one million views overnight. On, BeamNG released a YouTube video entitled "Revolutionary soft-body physics in CryEngine3" that featured the vehicle deformation technology. BeamNG opened its website,, on to deliver news of the game's development. In 2011, some Rigs of Rods developers gathered and decided to improve upon the open-source software with a new product.
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